Boilerplates & sync
RbxSync
RbxSync is a Roblox Studio and filesystem sync tool with its own MCP server, published under a proprietary license.
Last verified . Repository last pushed .
- 37 stars on November 3, 2026
- Proprietary
- Works with Claude, Cursor, VS Code
No screenshot in this README.
How do I install RbxSync?
macOS script from the README
curl -fsSL https://raw.githubusercontent.com/Smokestack-Games/rbxsync/master/scripts/install.sh | shWindows PowerShell: `irm https://raw.githubusercontent.com/Smokestack-Games/rbxsync/master/scripts/install.ps1 | iex`. The README's manual download table also names rbxsync-windows-x86_64.exe on this repo's GitHub releases. After install: `rbxsync init --name MyGame` and `rbxsync serve`.
What does RbxSync do?
The README describes two-way sync, one-click extraction to files, and an MCP server with tools named extract_game, sync_to_studio, run_code, run_test, git_status and git_commit. The default serve port is 44755. You also install a Studio plugin from the Creator Store or from the repo's releases, and optionally a VS Code extension. The license text says the software is for evaluation and authorized use and that unauthorized copying is prohibited. The README lists a Windows release file, rbxsync-windows-x86_64.exe, on this repository's own GitHub releases, plus macOS binaries and a from-source Cargo build.
Source: Smokestack-Games/rbxsync. License file: Proprietary. Language reported for the repository: Rust.