Boilerplates & sync

RbxSync

RbxSync is a Roblox Studio and filesystem sync tool with its own MCP server, published under a proprietary license.

Last verified . Repository last pushed .

  • 37 stars on November 3, 2026
  • Proprietary
  • Works with Claude, Cursor, VS Code
Boilerplates & syncRbxSync

No screenshot in this README.

How do I install RbxSync?

macOS script from the README

curl -fsSL https://raw.githubusercontent.com/Smokestack-Games/rbxsync/master/scripts/install.sh | sh

Windows PowerShell: `irm https://raw.githubusercontent.com/Smokestack-Games/rbxsync/master/scripts/install.ps1 | iex`. The README's manual download table also names rbxsync-windows-x86_64.exe on this repo's GitHub releases. After install: `rbxsync init --name MyGame` and `rbxsync serve`.

What does RbxSync do?

The README describes two-way sync, one-click extraction to files, and an MCP server with tools named extract_game, sync_to_studio, run_code, run_test, git_status and git_commit. The default serve port is 44755. You also install a Studio plugin from the Creator Store or from the repo's releases, and optionally a VS Code extension. The license text says the software is for evaluation and authorized use and that unauthorized copying is prohibited. The README lists a Windows release file, rbxsync-windows-x86_64.exe, on this repository's own GitHub releases, plus macOS binaries and a from-source Cargo build.

Source: Smokestack-Games/rbxsync. License file: Proprietary. Language reported for the repository: Rust.

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